My name is Anders Lorentzen, and I'm a CG artist from Sweden.
I studied a bachelor's degree in Computer Graphics at Luleå University of Technology in Skellefteå, 2009. There, I specialized in games and props, but also rigging and animation. Before that I studied Computer Science at Chalmers University of Technology in Gothenburg 2005.
I'm currently looking for a CG company to work as a trainee for creating props or assets.
Please contact me if you would like to see my resumé.
CG Software Expertise
- Autodesk Maya
(Advanced) - Autodesk Mudbox
(Advanced) - Adobe Photoshop
(Advanced) - Adobe Flash
(Advanced) - The Foundry Nuke
(Adept) - UVLayout
(Adept) - XNormal
(Adept) - Pixologic Zbrush
(Beginner)
Programming Expertise
- Actionscript
(Advanced) - Python/Java
(Adept) - C/C++
(Beginner)